Senior Sound Designer

Chicago

Share This Job

Job Description

Wargaming Chicago-Baltimore is a growing studio with more than 100 employees.  Our environment is a combination of casual creativity and functional productivity, powered by the studio’s own, proprietary game engine.

Working at Wargaming is a uniquely rewarding experience.  One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements. 

Responsibilities:

  •     Author industry-best audio and technical sound systems for use in-game.
  •     Collaborate directly with Lead Sound Designer to develop, plan, and execute cutting edge audio features.
  •     Iterate and improve audio systems and mix to continually deliver legendary audio to our players.
  •     Participate in field recordings, foley sessions, audio development summits, and other audio excursions.
  •     Collaborate with rest of development team, acting as an exemplary representative of the WG global audio team at-large.

 

Requirements:

  •     Development experience with console games in the capacity of audio designer (min 3 shipped titles)
  •     Advanced experience with Wwise and/or FMOD designer
  •     Advanced expertise with DAW and Wave editing software (Nuendo/Cubase, Ableton Live, Reaper, Pro Tools, Soundforge, Wavelab, etc.)
  •     Working knowledge of game development cycle, proficiency with standard game development tools and source control.
  •     Passion for audio production and sound design in all types of media.
  •     Consummate mastery of audio, synthesis, and recording technologies.
  •     An upbeat, positive attitude!

 

 

Desired:

  •   Working knowledge of software engineering and scripting.
  •   Experience in large-scale Foley and Field Recording.
  •   3-5 years experience in AAA game development / pro audio / post production.
  •   Musical talent.
  •   Strong understanding of the principles of acoustics, psychoacoustics, and mixing.