Audio Software Engineer

Chicago

Share This Job

Job Description

We have an opportunity for an exceptional Software Engineer to work on audio systems in support of upcoming next-gen titles. This audio support will encompass working with sound effects, audio tools, dynamic music, localization support, DSP processing and other general audio requirements. The candidate should also have a good understanding of game technology, build systems, and be able to work directly with members of the audio, design, art and programming team to achieve a final goal of "legendary audio."

Your Focus:

  •  Design, create and support new audio tools and systems.
  •  Interact with third-party audio libraries.
  •  Work within game code to integrate audio effects.
  •  Maintain and refine existing, proprietary audio engine and tools.
  •  Analyze and tune performance of audio on various hardware platforms.

Skills and Requirements:

  •  Shipped at least two game titles with a concentration on low-level system design.
  •  Prior experience with third-party audio libraries such as FMOD, Miles, or Wwise.
  •  Deep knowledge of C++, STL, and modern C++ idioms.
  •  Solid software engineering skills.
  •  Ability to write robust, maintainable code.
  •  B.S. degree in Computer Science, Math, Physics, or Engineering.
  •  Very solid math background.
  •  Excellent physical and digital communications skills.
  •  Strong desire to create world-class games.
  •  Working knowledge of common sound engineering/sound design practices and terminology.