Audio Software Engineer
Chicago
Job Description
We have an opportunity for an exceptional Software Engineer to work on audio systems in support of upcoming next-gen titles. This audio support will encompass working with sound effects, audio tools, dynamic music, localization support, DSP processing and other general audio requirements. The candidate should also have a good understanding of game technology, build systems, and be able to work directly with members of the audio, design, art and programming team to achieve a final goal of "legendary audio."
Your Focus:
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Design, create and support new audio tools and systems.
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Interact with third-party audio libraries.
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Work within game code to integrate audio effects.
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Maintain and refine existing, proprietary audio engine and tools.
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Analyze and tune performance of audio on various hardware platforms.
Skills and Requirements:
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Shipped at least two game titles with a concentration on low-level system design.
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Prior experience with third-party audio libraries such as FMOD, Miles, or Wwise.
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Deep knowledge of C++, STL, and modern C++ idioms.
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Solid software engineering skills.
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Ability to write robust, maintainable code.
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B.S. degree in Computer Science, Math, Physics, or Engineering.
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Very solid math background.
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Excellent physical and digital communications skills.
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Strong desire to create world-class games.
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Working knowledge of common sound engineering/sound design practices and terminology.